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Game Detail

Ash & Signal

A 3D mobile build-and-explore game where the player moves through ruined research grounds, dark marshes, scrap fields, and abandoned islands, gathering resources, repairing structures, and turning each dead region into a living settlement.

Temporary title 3D mobile Build and explore Stage-based restoration
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Development Notes

Latest work

Only the latest 3 release entries are shown here. Use the link below to open the full release notes archive.

April 2, 2026

Gameplay and system stability were improved

  • Breaks in the coin selling chain were fixed
  • Cactus targeting and hit area were tightened; early hits from distance were reduced
  • Fixed follow and character-facing look-at modes are now configurable

April 1, 2026

Character and progression updates were integrated

  • Player character integration was completed and the new model was connected
  • Movement feel was improved by fixing over-acceleration/teleport-like motion and foot clipping into the ground
  • A visible axe system was added with a prefab/anchor flow so the axe appears in-hand
  • The customer model pipeline was opened and model + animator binding work was started

March 30, 2026

The progression structure was expanded

  • The base progression system was expanded to 10 levels
  • A level-based unlock structure was added
  • The scene and data layers were updated for the new progression flow

Gameplay Outline

How the stage flow works

01
Gather resources

Collect materials, energy, and production inputs from the environment.

02
Repair the structures

Bring ruined spaces back online and unlock the next production chain.

03
Revive the region

Turn an empty area into a working settlement layer by layer.