G-SOFT logo G-SOFT ash & signal release history
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Release Notes

Ash & Signal full notes archive

This page keeps the complete Ash & Signal development log in chronological order.

April 2, 2026

Gameplay and system stability were improved

  • Breaks in the coin selling chain were fixed
  • Cactus targeting and hit area were tightened; early hits from distance were reduced
  • Fixed follow and character-facing look-at modes are now configurable

April 1, 2026

Character and progression updates were integrated

  • Player character integration was completed and the new model was connected
  • Movement feel was improved by fixing over-acceleration/teleport-like motion and foot clipping into the ground
  • A visible axe system was added with a prefab/anchor flow so the axe appears in-hand
  • The customer model pipeline was opened and model + animator binding work was started

March 30, 2026

The progression structure was expanded

  • The base progression system was expanded to 10 levels
  • A level-based unlock structure was added
  • The scene and data layers were updated for the new progression flow

March 28, 2026

The core gameplay loop was locked

  • The gather, repair, and expand structure was finalized as the main rhythm
  • Each new structure now opens a system, area, or resource by design

March 26, 2026

Region types and stage order were outlined

  • Research grounds, dark marshes, scrap zones, and abandoned islands were chosen as the first world set
  • Each stage is planned to carry its own restoration identity

March 24, 2026

The settlement growth fantasy was framed

  • The journey arc now grows from a campfire into colonies, mechanical cities, and living harbor towns
  • The pacing is built around the player's curiosity about what unlocks next